Programs

Four modules. One accelerator.

Every learner enters through a shared foundation and then specializes in one of four future-facing streams designed for story, AI, immersive systems and location-based experience.

Story
M1 · DCS

Digital Channels & Storytelling

Foundation

The entry discipline for every learner regardless of background — narrative structure, format literacy and distribution strategy across the channels a story actually reaches an audience through today.

What you'll build

  • 01 A short-form narrative piece scripted, shot and cut for vertical and widescreen delivery.
  • 02 A channel strategy document mapping one story across three distribution formats.
  • 03 A pitch deck presented to faculty in a live studio review.

Core tools & skills

  • Story structure, editing craft, RGB Steam Lab production practice, channel analytics.
AI
M2 · NAC

NextGen AI Cinema

AI Integration

Generative tools placed inside a real production pipeline, not treated as a novelty layer on top of it — previsualization, AI-assisted VFX, virtual production volumes and synthetic performance.

What you'll build

  • 01 An AI-assisted previsualization sequence for a live-action scene.
  • 02 A virtual production shot combining a real performer with a generated environment.
  • 03 A synthetic-performance test reel reviewed against ethical-use guidelines.

Core tools & skills

  • Generative video & image tooling, virtual production volumes, GTM Immersion Lab.
XR
M3 · XRC

Extended Reality & Games

Immersive Tech

Real-time engines, spatial interaction design and headset-native storytelling — building for VR, AR and mixed reality where the audience is inside the frame, not watching it.

What you'll build

  • 01 A playable VR environment built in a real-time engine.
  • 02 A spatial UI/UX prototype tested in headset with live users.
  • 03 A short mixed-reality narrative experience.

Core tools & skills

  • Real-time engines, spatial interaction design, headset testing in the GTM Immersion Lab.
Venue
M4 · LBE

Location-Based Infotainment

Applied Experience

Designing shared physical-digital experiences for museums, theme attractions and MICE venues — where imagination has to survive contact with a real crowd, in a real room.

What you'll build

  • 01 A location-based experience concept, from floor plan to guest journey.
  • 02 A working walkthrough prototype tested with a live group.
  • 03 A venue-ready proposal deck for an infotainment installation.

Core tools & skills

  • Spatial design, crowd-flow planning, MICE production, on-site technical rigging.
Upcoming courses 2027

Future-facing research paths.

These horizon labs are designed for the next academic cycle — speculative systems, interspecies intelligence, embodied performance and the long-form redesign of civilisation itself.

Speculative
M5 · PFS

Planetary Futures & Space Habitats

Planetary Systems

Designing for life beyond Earth — habitats, systems and speculative infrastructure for multi-planetary futures.

Program focus

  • 01 Systems thinking for resilient habitat design and mission architecture.
  • 02 Narrative storytelling for future ecologies, technologies and cultural life off-world.
  • 03 Studio-level concept development for a plausible multi-planetary world.
AI
M6 · IIC

Interspecies Intelligence & Communication

Cross-Species Research

Exploring communication, cognition and coexistence across species and intelligences, human and otherwise.

Program focus

  • 01 Human-machine and interspecies communication prototypes.
  • 02 Research-led speculative design through biosignals, interfaces and perception.
  • 03 Visual systems that imagine intelligence beyond the human frame.
Performance
M7 · RFL

RASA Futures Live Lab

Embodied Experience

Embodied performance, culture and future spectacle — live experience as a research discipline.

Program focus

  • 01 Performance design for future rituals, public environments and live media.
  • 02 Integrating motion, sound, projection and audience participation into a single live system.
  • 03 Building an experience prototype for real audiences and venue review.
Civilisation
M8 · MHC

Multiplanetary Habitats & Civilisation

Long-Horizon Design

The long horizon: how civilisation itself is redesigned for a multi-planetary species.

Program focus

  • 01 Design frameworks for governance, culture and infrastructure beyond Earth.
  • 02 Research briefs that connect future living systems to human identity and rituals.
  • 03 Final speculative concept decks that turn long-horizon thinking into a viable future vision.
Next step

Register for the 2026 intake.